Category:Traits

Description
Traits are special abilities, similar to 1/2/3/4 abilities in MOBAs, Hero Shooters, and action RPGs.

Traits are composed of a trigger, and one or more results. Traits choose their trigger and result(s) in two ways.


 * Randomly, creating some unusual combinations, such as long range damage bonus when hit by a close-range enemy.
 * Designed, meaning ZoopTEK chose a synergistic combination of trigger and result(s).

Regardless if the trait is random or designed, some values on traits can be randomized, such as the duration of a buff.

They only appear on lower arm and weapon items.

Some traits have modifiers associated with them, such as Throw Weapon's recall modifier, or Sprint's damage resistance.

Traits are not counter-balanced with negative modifiers, but instead longer cool-downs. This means traits are one of the only built-in ways to increase a character's power directly, at least temporarily.

Obtaining
Basic traits, such as Sprint, are attached to quests given to each player at the beginning of their gladiatorial journey.

Most traits appear as rewards for completing campaigns, or defeating factions in campaigns. They can also appear on very high level weapon mastery quests.

Very rarely, traits will appear on items rewarded for completing matches.

Voxel Smithing
Unlike modifiers, traits cannot be extracted. This makes weapons without modifiers but with traits extremely valuable, as you can add modifiers to them at the Voxel Smith.

Tips

 * Always equip at least two traits, in your lower arm slots.
 * Sprint is never a bad choice, especially for new players. It provides them a way to get in and out of battle quicker.