Resting Regeneration

Resting Regeneration is a modifier in .

Description
Resting Regeneration is like Regeneration in that it gives avatars a given amount of health every five seconds. For example, if they have one regeneration, they will receive five health every five seconds. However, the player must not receive or deal damage for at least 7.5 seconds in order to receive the regeneration.

Note that the value displayed is health per second, not health per five seconds. Multiply the value by five to know how much is regenerated per five seconds.

Negative regeneration means you will lose health. In this case, you will lose health as long as you're not dealing or receiving damage. However, negative regeneration is not allowed to kill you; you will simply drop down to one hit point.

Tips

 * Good for archers who can easily escape.
 * Retreat to cover to regenerate.
 * Use negative resting regeneration on builds that are always in the fray, effectively nullifying the negative regeneration effect.