Damage Multiplier at Low Health

Damage Multiplier at Low Health is a modifier in .

Description
Damage Multiplier at Low Health increases the damage of the character, once they have reached 33% health or less. The bonus damage given proportional the amount of health they have below 33%.

When enabled, the character will have fiery horns on their head.

Examples

 * If a character has 50% health, a +50% damage multiplier at low health, they would deal no additional damage because their health is above 33%.
 * If a character has 20% health, a +50% damage multiplier at low health, they would deal 6.5% bonus damage. (1 - (22% / 33%)) * 50% = 19.7% additional damage.

Tips

 * A useful survival tool, particularly for meleers nearing death.
 * Synergizes well with Melee Life Steal, as it increases the damage and thus life steal amount.