Bow

Bows are weapons in .

Description
The bow excels at medium range, medium damage, and a medium (but flexible) firing rate.

Unlike the Pistol, the bow's arrows do have arc. The longer the bow is charged, the straighter the arc.

Strategies
One could say that bows fulfill a similar role as submachine guns in other games: medium range, medium damage, rapid fire.

Bow players can act as good support for their team's meleers, shooting enemies from their sides. Close range archers also benefit from being near their allies on the front line, unlike a distant ranger who has no choice but retreat if an enemy gets close.

With Bows

 * Bows come with an innate Pin modifier, allowing you to slow down enemies if you shoot their feet. Very useful when being rushed, or slowing down a flag bearer in Flag Rush.
 * When in close range, do not fully charge the bow. Wait until you hear the "ding" and the charge glow turns red and immediately let go.  This will maximize firing rate.
 * To maximize damage per second, maintain a fairly close distance to the enemy, but far enough away to avoid spears and two-handed weapons.
 * Avoid hitting their weapons or shields. Aim for heads, feet, or attack from behind.  Oftentimes feet are the easiest.
 * Enemies without shields are easy targets.
 * Constantly "dance" to avoid incoming projectiles.

Against Bows

 * Shields are a hard counter to all projectile weapons.
 * Invest in Pierce Resistance.
 * An archer is about to shoot when the white charge orb on their weapon turns ready. Move erratically perpendicular to the shooter when you see red.
 * Get close. Most ranged avatars have little defense when an enemy is close.

Modifiers

 * Combo Damage and/or Maximum Increased Damage From Chained Kills with a long kill streak can make the bow act more similar to a rapid-fire crossbow.
 * Critical Damage can be potent if you can consistently hit headshots.
 * Movement Speed Percentage is very useful, for both defense (retreating and dodging) and offense (close range to minimize necessary charge time).