Damage Multiplier at Full Health

Damage Multiplier at Full Health is a modifier in .

Description
Damage Multiplier at Full Health increases the damage of the character only when they have 100% of their hit points.

When enabled, the character will have fiery rings around their upper arms.

Examples

 * If a character has 100% health, a +50% damage multiplier at full health, they would deal 50% bonus damage.
 * If a character has 50% health, a +50% damage multiplier at full health, they would deal no additional damage because their health is not at 100%.

Strategy

 * Synergizes well with Melee Life Steal and Melee Soul Steal, as healing abilities may keep the character at full health, enabling the damage multiplier at full health.