Adrenaline

Adrenaline is a modifier in . It can only appear on Traits.

Description
Adrenaline increases the damage of the character proportional the amount of health they have lost.

Examples

 * If a player has 50% health, a +50% adrenaline modifier, and they would normally deal 20 damage, then they would deal 25 damage. (100% - 50% health) * 50% adrenaline * 25 damage = 5 additional damage.
 * If a player has 20% health, a +10% adrenaline modifier, and they would normally deal 50 damage, then they would deal 54 damage. (100% - 20% health) * 10% adrenaline * 50 damage = 4 additional damage.
 * If a player has 1% health, a +50% adrenaline modifier, and they would normally deal 50 damage, then they would deal 75 damage. (100% - 1% health) * 50% adrenaline * 50 damage = 25 additional damage.
 * If a player has 10% health, a -50% adrenaline modifier, and they would normally deal 50 damage, then they would deal 28 damage. (100% - 10% health) * -50% adrenaline * 50 damage = 22.5 less damage.

Tips

 * A useful survival tool, particularly for meleers nearing death.
 * Synergizes well with Melee Life Steal, as it increases the damage and thus life steal amount.