Glory

Description
Glory is essentially experience points in any other game.

Glory represents a combination of your warrior and celebrity prowess. Glory can only be earned during matches, by being as entertaining as possible. The most obvious method to gain glory is by killing enemies, however there are even more effective means, such as maintaining a high kill/death ratio, and using a wide variety of attacks.

Glorious Events
Each interaction with an enemy, such as hitting and blocking, is what is internally known as a glorious event.

Each glorious event can have a number of contributions, based on what was done during that event. They appear as adjectives in the game's glorious event feed and kill feed. For example, "snipe" will appear if a player attacks an enemy from a considerable distance with a ranged weapon.

The more dramatic the action, the more glory it will contribute to the glorious event. For example, the further a "snipe" is, the more glory it contributes to the single glorious event.

Style Combos
Several glorious events together become a style combo. Style combos are, themselves, glorious events. They are scored based on how unique and varied the contained glorious events are.

To maximize a style combo, you need to score as many glorious events as possible within a short time frame, and attach as many unique contributions as possible. Repeated contributions do not increase the style combo, thus it is not efficient to keep using the same contribution, like "snipe," repeatedly.

For example, "burn," "snipe," and "point blank" will earn more glory than simply "burn," and "snipe."

Style combo scoring is exponential, meaning each additional contribution substantially adds more glory.